Cosmere Catalog is a series of articles that will delve deep into the inner workings of Cosmere and all the books in this shared universe. This is the 3rd guide on the Cosmere Catalog.
Cosmere Catalog #1: A visual guide to Cosmere books
Cosmere Catalog #2: Planets in Cosmere and their mentions
Cosmere Catalog #3: Overarching Cosmere Physics & Mythology
Realmatic Theory is the study of three realms of Cosmere. Realmatic Theory is the Cosmere equivalent of Astrophysics in our world. There are three realms in Cosmere
The Physical Realm is the most comprehensible of all three realms. It exists in the same manner as our universe. This realm is tangible and material, serving as the home for most inhabitants of the Cosmere, including humans.
The Physical Realm is where individuals experience and interact with their physical surroundings. Here, the laws of physics, nature, and science are in effect, shaping the realm in which everyday life unfolds.
It’s a realm of certainty and tangibility, a realm that we can see, touch, and interact with. It’s the realm that most closely aligns with our understanding of reality.
The Cognitive Realm is a realm of thought, ideas, and perception. It is where the collective cognitive consciousness of individuals, as well as the thoughts and concepts associated with various places and objects, are made manifest. Some of the common features of this realm are:
The Spiritual Realm is a metaphysical plane of existence that symbolizes the realm of the soul. This realm is believed to house the essence of an individual’s being and identity.
Every person in the Cosmere possesses a unique Spiritweb in the Spiritual Realm, an intricate pattern that encapsulates their identity, history, and connections to others.
Often perceived as the afterlife for the denizens of the Cosmere, the specifics of what transpires within this realm largely remain a mystery. The Spiritual Realm is where the Spiritwebs of individuals are formed and interconnected, playing a pivotal role in the magic systems and the overarching cosmology of the Cosmere.
It’s a realm of profound connections and deep mysteries, a realm that transcends the physical and cognitive to touch the very essence of existence.
Investiture is a form of spiritual energy that pervades the entire universe. It is a fundamental and metaphysical force that fuels various forms of magic in the Cosmere, serving as the Cosmere’s equivalent of energy and matter. Here are the key features of Investiture:
Investiture is a profound concept that underscores the interconnectedness of the physical, cognitive, and spiritual realms in the Cosmere, shaping the magical systems and influencing the abilities of its inhabitants.
Investiture in the Cosmere can be categorized into various types, each with its unique characteristics:
The nature of Investiture varies greatly in the Physical Realm of the Cosmere. It can manifest in liquid, solid, or gaseous forms, with the Vessel/Sharholder’s innate personality determining the nature and form of Investiture.
When a large amount of Investiture is concentrated in a specific location, it creates fractures in the three realms and can result in the formation of Perpendicularities. (See Perpendicularities below)
Investiture | Form | Book | Planet |
---|---|---|---|
Aether | Liquid | Tress of The Emerald Sea | Lumar |
Shardpools | Liquid | Perpendicularities in many books | Many |
Metals | Solid | The Mistborn Saga | Scadrial |
Sunheart | Solid | The Sunlit Man | Canticle |
White Sand | Solid | White Sand | Taldain |
Gemstones | Solid | The Stormlight Archive Series | Roshar |
Stormlight | Gaseous | The Stormlight Archive Series | Roshar |
BioChromatic Breaths | Gaseous | Warbreaker | Nalthis |
Mists | Gaseous | The Mistborn Saga | Scadrial |
AonDor | Gaseous | Elantris | Sel |
Hion Lights | Gaseous | Yumi & The Nightmare Painter | Komashi |
Anti-investiture in the Cosmere functions similarly to anti-matter in the real world, as mentioned in The Stormlight Archive books. There is still much to be explored about this concept in the series.
When Investiture and Anti-Investiture interact, they annihilate each other in a violent explosion. This explosion can destroy Investiture across all three realms, resulting in the permanent death of an Invested entity in the Cosmere.
In the Cosmere, various types of bonds can be formed between humans and bonding entities that have access to Investiture from any of the three realms. These bonds grant the host access to Investiture, which in turn endows them with magical abilities.
Bonds | Planet | Bonding Entity | Magic System/Abilities | Book |
---|---|---|---|---|
Nahel Bonds | Roshar | Intelligent Spens | surgebinding | The Stormlight Archive Series |
Singer Bonds | Roshar | Voidspren | voidbinding | The Stormlight Archive Series |
Shardblades | Roshar | Invested Gemstones | summoning shardblade at will | The Stormlight Archive Series |
Nergaoul | Roshar | Thrill controlled by Odium | bloodlust during battles | The Stormlight Archive Series |
Yelig-nar | Roshar | Splliter of Odium | use of 10 surges | The Stormlight Archive Series |
Sel Bonds | Sel | Seon | serves the owner | Elantris |
Aviar | First of the Sun | Aviar | can share powers with the host | Sixth of Dusk |
Awakened Objects | Nalthis | Type IV BioChromatic Entities | it tries to fulfill the cause it was created for | Warbreaker |
Luhel Bonds | Lumar | Aether | can manipulate Aether in exchange of water from one’s body | Tress of The Emerald Sea |
Unknown | Komashi | Nightmare | theorized to be possible to form a bond with nightmares. | Yumi & The Nightmare Painter |
Adonalsium, a divine entity of significant importance in the Cosmere lore, is often depicted as a god-like figure. The exact nature and characteristics of Adonalsium, however, remain largely undefined. This central figure in the Cosmere’s cosmology is seen as a source of creation and power that pervades the entire universe.
In the time before the Cosmere took its current form, Adonalsium was targeted by a group of sixteen mortals who conspired to bring about its destruction. The circumstances surrounding Adonalsium’s demise are enshrouded in mystery, adding to the intrigue of the Cosmere’s history.
In the Cosmere, the one constant is the principle that nothing can be destroyed; it can only be transformed. In line with this principle, the power of Adonalsium was not eradicated but fractured into sixteen Shards upon its destruction. Each Shard embodies a facet of Adonalsium’s personality, ensuring its influence continues to resonate throughout the Cosmere. This event marked a pivotal moment in the evolution of the Cosmere, shaping its past, present, and future.
Because Investiture can’t be destroyed, can only be transformed or contained, when Adonalsium was murdered, the investiture from its existence splintered into 16 shards.
The 16 mortals who possess a shard essentially hold a fragment of divinity and were the first ones who ‘Ascended’ into godhood. People who possess these shards originally are called ‘Shardholders’. Shards can be transferred from person to person. A person who has taken up the power of a Shard is the ‘Vessel’ of that Shard. The act of becoming a Shard is called ‘Ascension’.
Each of these 16 shards follows an ideal or concept known as ‘Intent’.
After the murder of Adonalsium, The Shardholders scattered into different parts of Cosmere. Some created new worlds, others came to reside on worlds that Adonalsium created before its death and expanded upon it. The worlds that have Shards residing on them are called ‘Shardworlds’.
Shards are essentially the investiture of Adonalsium. So wherever Shards reside they bring an opulent amount of investiture with them. Hence, each of the Shardworlds developed unique magic systems powered by Investiture. How Investiture manifests in each world is determined by the form & nature of the ‘Intent’ of the Shard residing in that world.
This serves to explain why within a single Universe each world differs so greatly in the magic they are capable of utilizing.
SL | Shards | Color | Intent | Planets | Books/Series | Status |
---|---|---|---|---|---|---|
1. | Ambition | - | an earnest desire for some type of achievement or distinction, such as power, honor, fame, or wealth, and the willingness to strive for its attainment | Threnody | Shadows of Silence in the Forrest of Hell | Splintered |
2. | Autonomy | - | pushes her followers to prove themselves. rewards those who are bold, and who survive against the odds. respects big plans and big accomplishments. | Taldain | White Sand | Intact |
3. | Cultivation | Green | appears to be related to transformation. control all things that can be grown and nurtured. accepts there will be a degree of uncertainty. | Roshar | The Stormlight Archive | Intact |
4. | Devotion | Sapphire | wish to care for people and provide them safety from pain and harm | Sel | Elantris | Splintered |
5. | Dominion | - | uncertain but their splinters Skaze are thirsty for power as a result of their relationship with the Shard, and driven to maintain influence over politics. the focus was amassing and maintaining control over others. | Sel | Elantris | Splintered |
6. | Endowment | Holographic/ Iridescent | related to bestowing gifts or talents upon others. notably erratic and inconsistent. | Nalthis | Warbreaker | Intact |
7. | Honor | Blue | uphold oaths and agreements, acts to bind things together. extends to a cosmic sense of justice and order, as well as the natural laws of the universe. | Roshar | The Stormlight Archive | Splintered |
8. | Invention | - | - | - | - | - |
9. | Mercy | - | - | - | - | - |
10. | Odium | Gold/Violet | vicious urge to destroy and powerful emotions that require control | Roshar | The Stormlight Archive | Intact |
11. | Preservation | White | seeks to provide stability & preserve things in their current state regardless of whether it’s right or wrong. | Scadrial | Mistborn Saga | Splintered |
12. | Ruin | Black | embodies entropy or decay and seeks to ruin through change | Scadrial | Mistborn Saga | Splintered |
13. | Survival (unnamed) | - | Unknown but wants to hide and survive | - | - | - |
14. | Valor | - | - | - | - | - |
15. | Virtuosity | Cyan & Magenta | embodies art. and seeks to nurture and appreciate artistic talents. | Komashi | Yumi & The Nightmare Painter | Splintered |
16. | Whimsy | - | embodies spontaneity. other than that nothing is known | - | - | - |
SL | Hybrid Shards | Intent | Planets | Books/Series | Status |
---|---|---|---|---|---|
1. | Harmony | The fusion of Ruin & Preservation in The Hero of Ages and its intent is theorized to create as many possibilities of having a choice as possible. It advocates for free will. | Scadrial | The Mistborn Saga | Hybrid |
2. | The Dor | Fusion of Devotion & Dominion is a spiritual energy on Sel that powers all invested arts. | Sel | Elantris | Hybrid |
A ‘Sliver’ is a person who has held the power of a Shard and released it. It alters the person’s ‘Spiritweb’ in the Spiritual Realm.
A ‘Splinter’ is a fragment of Shardic power just like how a Shard is a fragment of Adonalsium’s power. A Splinter is created when a Shard is killed by breaking down its power further into smaller pieces.
Shards’ investiture can take a distinct form.
Perpendicularities are a sort of gateways that allow a Worldhopper to travel between the three realms. They are a junction of three realms.
They form wherever there is a large concentration of Investiture in Cosmere. We know a large concentration of Investiture in a place indicates the presence of Shards or Shardholder.
Sometimes this is not the case. Because there are planets where there is a Perpendicularity but no known Shard present there.
The known Perpendicularities in Cosmere are as follows
SL. | Location | Planet | Shards |
---|---|---|---|
1. | Pits of Hathsin | Scadrial | Ruin |
2. | Well of Ascension | Scadrial | Preservation |
3. | Theorized to be a perfect blue pool in the mountains of Southern Roughs | Scadrial | Harmony |
4. | Bilming (Destroyed) | Scadrial | Autonomy |
5. | The Pool near Elantris | Sel | Devotion |
6. | Unknown | Sel | Dominion |
7. | Few unstable ones due to the death of their shard | Threnody | Ambition |
8. | Patji’s Eye | First of the Sun | No Shard |
9. | Horneater Peaks | Roshar | Cultivation |
10. | Theorized to be the Highstorms as Bondsmiths (Order of Knights Radiant) can open it after they swore 3rd ideal for a few minutes | Roshar | Honor |
11. | Theorized to be the Evestorm as Odium uses this storm to transport Fused from Braize to Roshar | Roshar | Odium |
12. | Elsecallers (Order of Knights Radiant) can create a miniature perpendicularity temporarily | Roshar | |
13. | Somewhere in the forests of Hallandren | Nalthis | Endowment |
14. | Confirmed to have a perpendicularity | Yolen | No shard |
15. | Theorized to be the pool where Yumi does her Yoki-Hijo ritual | Komashi | Virtuosity |
Perception is basically how a person or object interacts in the three realms. This is originally the essence of the Spiritual Realm that gets filtered through the Cognitive Realm to reach the Physical Realm. It depends on how a person or an object perceives themselves. For example, if a disabled person never perceived themselves, they would fix their disabilities when they get access to investiture.
On the other hand, Kaladin perceived himself as if He deserved the Slave brand on his body, which is why it never heals when he gets access to Investiture. This is because he made that brand a part of his identity.
In conclusion, Cosmere is a vast & complex universe with fascinating metaphysics. As we continue to delve into the intricacies of the Cosmere, there are more to come in this series of articles.